How To: Create your own game company, Part Two
In part one I talked about a lot of the production tools: 3d apps, game engines, and so on. This time I want to tie that in to the business end. How do you run the company, and how do you make money? First of all, I discovered PopCap Games offers their engine to developers for free. The license agreement spells out the details, but primarily all you need to do is acknowledge using the PopCap Games ...





