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Tag: SECOND LIFE

Fugly Friday: Cybertown

Do you tire of your humdrum, meatspace world? Does Sony's PlayStation Home look too real? Are there too many flying penises in Second Life for your taste? Well, strap on your hippie goggles and head over to Cybertown, where VRML never really went out of style, it just got better textures. I remember stumbling into Cybertown around the turn of this century and being plenty impressed. Back then,...

Lively from Google going the way of the dodo

Not that we were huge fans of Lively to begin with, but I'm sure someone out there loved it. Right? No? Perhaps that explains Google's announcement that, "despite all the virtual high fives and creative rooms everyone has enjoyed in the last four and a half months, we've decided to shut Lively down at the end of the year." So grab those screenies before 2009 and your avatars and rooms go dead....

IBM workers strike in Second Life

IBM workers went on strike this morning in Second Life marking perhaps the biggest (if not the first) virtual strike in history. Italian workers are upset over a new contract deal that canceled their performance bonus costing them each 1000 Euros (close to$1400) a year. The pay cut came at a time of big profits for IBM, and right after the workers asked for a small pay increase. Workers took their...

Second Life is burning; Economic crisis looms online

The popularity of Second Life, once thought by many to be a booming new center of commerce, is fading and new regulations, scandal and outright theft are taking their toll on the virtual world. The recent gambling ban caused a US$2 million dollar drop in spending within Second life the day it went into effect. To make matters worse, shady stock deals going on among the upstart in-world stock...

Second Life cracks down on virtual gambling

After a friendly visit from the eff-bee-eye, Second Life and the Linden Labs studio behind it, have begun to crackdown on in-world gambling, something that's pervasive in the virtual environment, almost everywhere you go. So far, Linden Labs have been unclear as to what degree the ban will be enforced, saying only that "Second Life residents must comply with State and Federal laws pertaining to...

Dante's Virtual Inferno : Second Life breathes new life into classic literature

The virtual world of Second Life has many uses; This one caught our eye. A virtual model of Dante's seven circles of hell, constructed entirely in bits and bytes. The recreation contains teacher's notes and allows a student, or just an interested party, to delve into the seven circles and glean information from the text in ways that have never before been attempted. Just watch out for Cerberus....

Microsoft builds Second Life game to promote Visual Studio

Second Life is becoming all the rage for first world tech companies. Microsoft has recently opened Visual Studio ISland within the world of Second Life to promote their Visual Studio product, and to offer some much needed rest and gaming for Visual Studio developers. The Island is stunning, but what is far more interesting is the game designed to engage visitors to Visual Studio Island....

Lifestyles of the virtually rich and famous

If you've spent more than a few minutes in Second Life, you've no doubt realized that money makes the virtual mare go. It may be the wild west in every sense of the phrase, and the virtual fortunes being made inside the sims of SL rest on the precarious notion that the virtual world will continue to expand and grow at alarming rates but still, you've got to admire the cha-ching sound that's...

'My Second Life' blurs lines between real world and machinima

The process of making movies by using video games to create raw footage has been around for a while. Red vs Blue -- a popular series filmed inside Halo -- helped put the concept, called machinima, on the map. Second Life was instantly a hit with the tiny but burgeoning sub-culture of machinima producers and, "My Second Life", Douglas Gayeton's ambitious series filmed entirely inside the Second...

Is commercialization killing Second Life?

Second Life was hailed by many as a panacea of online life, the coagulation of years of sci-fi into a grand distributed game that's not really a game. Business Week's May 2006 cover story on the economy in the Second Life universe made many people step up and take notice, including a healthy cross section of big name First Life companies. That rush of popularity may have done more harm than good...

Second Life - GOP up to their dirty tricks

Interestingly, dirty campaign tactics are now de rigeur for virtual communites as in real life. The blogosphere is all a twitter about a recent defilement of John Edwards 08 headquarters in Second Life. It seems a group of Republican marauders vandalized the Edwards' campaign headquarters and even went so low as to put the candidate in blackface. Tsk. Tsk. Tsk. When will those Republicans ever...

Second Life gets new voices

Second Life, the popular 3-D online virtual community created by Linden Labs, is adding voice to its social grid. In addition to the current IM and chat functions, now Second Life residents will be able to speak to one another if they wish. Amazingly, with the speech technology employed, your little avatar's voice and figure can become animated so you won't sound like a robot or worse, like the...

Dance creator hits YouTube and Second Life with DMCA spamigation

Don't you dare dance the Electric Slide in Second Life or upload those videos of you breaking out a mean 'Lectric Slide in front of your webcam. Aside from making yourself look rather silly (or, in rare cases, highly co-ordinated) you'll be running afoul of copyright law and opening yourself up to some hot Digital Millenium Copyright Act action. Richard Silver, who copyrighted the dance in 2004...

Second Life: Interview with an insider

This is a recent in-world IM interview I had with Akela Talamasca who blogs for Weblogs, Inc's own Second Life Insider (SLI). Since Second Life is a free software download, an online world that is user-created, and is very much web-based social software and 3D tool, I thought an interview would be very interesting to those who haven't heard of SecondLife or experienced it. Please enjoy, and let me...