Ricochet Kills 2 makes you a physics sniper - Time-Waster
Ricochet Kills 2 is a splendidly violent physics-based puzzle game. In the game, you need to kill all the "bad guys" on the screen in each level. Nobody moves, including you, and the only way to do them in is to shoot them directly, ricochet a shot off of something else, or influence an object to fall on or explode near them.
The early levels of the game are very easy, and in my opinion, the game ...
I'm a sucker for physics-based time waster games. Cover Orange is one that's new to me, and it's unique in that the goal is to protect your little orange and green pumpkins (or are they apples?) from acid rain.
You can't move or control your little guys. Instead, you need to creatively place objects within each level to protect them. Sometimes this just means building a shelter for them, but more ...
Pulsus is one of the best physics games I've played in a while. The concept is simple, but the puzzles are challenging enough to keep things interesting. The way it works is that there is an emitter that is putting out purple, orange, and blue particles equally in all directions. The emitter will continue shooting out particles until the countdown timer gets to zero. Your goal is to herd the ...
Gravitex 2 is a classic gravity-based time waster. You pick a direction and amount of power, and shoot a ball off into space where various orbs' gravitational pull affect its trajectory. The goal is to collect all the green coins and get the yellow ball safely to its goal.
Interestingly, the green coins are not persistent; if you collect one and get the ball to the goal, that coin does not return ...
Try as I might, I just can't get away from the physics games. There's something so compelling about applying real-world movement to a game, even if sometimes the physics are only approximations of reality.
Collider, the game I'm into currently, does a fairly good job of approximating balls rolling down ramps and chutes, and otherwise reacting to gravity. There are three types of balls in Collider: ...





