by Lee Mathews on March 4, 2011 at 09:10 AM

The Khronos Group has finally put its stamp on the WebGL 1.0 spec, and that's good news for those of you running Firefox, Opera, Chrome, Safari, and any other up-to-date WebKit browsers. If you're an Internet Explorer user, however, you're still not invited to the party.
Microsoft, with IE9 only being available for Windows Vista and 7, is perfectly content with IE9's DirectX-based hardware ...
by Sebastian Anthony on March 1, 2011 at 11:00 AM

After the most pregnant of pauses -- like hot and lazy Spain, things moves slowly in the oil-rich barrens of Norway -- Opera has finally released a build of its 11.50 browser with hardware acceleration and WebGL support.
Like Chrome, Opera has opted to use OpenGL for hardware acceleration -- at least for now: DirectX, and presumably Direct2D, support is coming at a later date. The OpenGL ...
by Samuel Gibbs on December 16, 2010 at 10:30 AM

Fennec for Android, aka Firefox for Mobile, is coming on strong and while still very much in beta, shows enormous potential. Now hardware acceleration support has hit Fennec nightlies with OpenGL-powered compositing. While this isn't the first mention of hardware acceleration for an Android browser -- Opera has promised it sometime later -- this is the first implementation for the Mozilla ...
by Jason Clarke on November 20, 2010 at 01:00 PM

Computer benchmarking applications abound for Windows machines, but what if you want to judge the capabilities of your current Mac against one you're considering buying? Though I'm in that situation far less often than I'd prefer, when I do need to measure the relative performance of two different Macs, I turn to Xbench.
Xbench is a free performance benchmarking utility that measures the following ...
by Jay Hathaway on September 29, 2010 at 03:30 PM

Windows users of Firefox have been enjoying hardware acceleration for a little while now, as Mozilla hurried to keep pace with Microsoft's hardware acceleration in IE9. Without MS to compete with on the Mac, acceleration for that platform took a backseat in Mozilla's development schedule.
But wait! There's good news, Mac-loving Firefox fans: hardware acceleration has worked its way back into ...
by Erez Zukerman on July 19, 2010 at 03:00 PM

As you can gather from the title, Crack Attack is not a Flash game. It's a time waster that you have to download; we don't see too many of those around here. Having to download a game is a pretty hefty barrier to entrance, so a downloadable game has to be really good for me to cover it.
This one is. In fact, my girlfriend (a leading authority on Crack Attack) goes so far as to describe it as ...
by Sebastian Anthony on December 22, 2009 at 04:33 PM

Buckle your seat belts, ladies and gentlemen: if you're not a gamer yet, you damn well soon will be. It seems, using the wonders of the newly-released (and soon-to-be-embraced) Open GL ES.20, the Unreal Engine 3 has been successfully ported to the iPod Touch. And it's not slow either: we're talking proper, smooth frame rates... ooooooh!
AnandTech speculates that in the next 3 to 5 years ...
by Victor Agreda, Jr. on December 16, 2009 at 06:32 PM

Why am I writing about hardware on Download Squad? Well, because I'm sick and tired of people squinting their eyes at the mobile market in a vain attempt to understand why Apple's tabula rasa has lobbed a shiny multi-touch grenade into the space. U.S. "Droid Does" TV ads are touting all the things the iPhone doesn't do. But what is it the Pre and various Android-based phones lack? A proper 3D ...
by Sebastian Anthony on October 25, 2009 at 02:00 PM

It's Sunday, and we're off the clock. Time for a little open-source RTS fun with Unknown Horizons! Though it claims to be a clone of the Anno series by Sunflowers/Ubisoft, you will probably associate this game more with the Settlers games -- a very popular, age-old series of 2D real-time simulation games. The premise from their own website: 'The player starts with a ship somewhere amid an ...
by Lee Mathews on September 20, 2009 at 09:00 AM

Google Chrome and other WebKit-based browsers aren't the only ones getting improved 3D graphics handling capabilities. As of September 18th, Firefox trunk builds include support for WebGL. Developer Vladimir Vukićević refers to the project as "essentially a way of accessing OpenGL from within the browser, through the HTML5 canvas tag." Together with the recent leaps in Javascript performance, ...
by Jay Hathaway on September 14, 2009 at 02:00 AM

One of the most-anticipated features HTML5 promises for the web is the canvas tag, which allows for dynamic rendering of 2D images. If you can use HTML to draw a 2D image, can native 3D graphics be far behind?
The WebGL project is making that a reality by combining the canvas element, a bit of JavaScript, and the OpenGL 3D drawing engine. OpenGL has been around for years, and you might know ...
by Chris Gilmer on August 8, 2006 at 11:00 AM

In this issue of Googleholic we'ss cover:
Google Talk WiFi phone
Google and AP
Military Secrets
GoogDesk
Google Digital Music
Dive into Googleholic... ...
by Chris Gilmer on August 4, 2006 at 11:15 AM

Google, Apple and Dell are among a recent group of companies that have joined the Khronos Group, a developer of the OpenGL graphics standard. The Khronos Group is funded by members to create open standard royalty free API's that allow playback of dynamic media across a wide array of platforms and devices. Khronos members are from a broad spectrum in the industry, and include many companies from ...
by Jordan Running on February 24, 2006 at 06:40 PM

What would you do if you
could stick your web browser on a virtual 3D surface and spin it around in real time? Probably scratch you head and ask
"but what is it good for?" Well, that's what you get with uBrowser,
head-scratching included. In truth it's basically a tech demo that showcases Mozilla's Gecko web page rendering engine
married to OpenGL. It's not really good for anything, but ...
by Jordan Running on January 24, 2006 at 06:50 PM

OGLE, which stands for OpenGL Extractor, is an app from Eyebeam R&D
that captures 3D models from any OpenGL app. It's like a screen capture program that works in 3D. Its makers have used
it with SecondLife, World of Warcraft, and Google Earth to export 3D models of characters, creatures, and entire
cities. They've even used it to create real, physical models of WoW characters. which is pretty ...