by Sebastian Anthony on March 14, 2011 at 08:00 AM

When the iOS 4.3 beta emerged it included 4-and-5-finger gestures for the iPad, such as pinching to return to the home screen, and swiping to reveal the multitasking tray or switch apps. Just one week later, Apple said that iPad gestures wouldn't make the cut, and indeed, iOS 4.3 was summarily released without gestures for the iPad and recently-released iPad 2.
Don't despair, however: they can ...
by Samuel Gibbs on March 14, 2011 at 04:25 AM

Microsoft's fledgling smartphone operating system, Windows Phone 7, has just hit an important milestone: over 10,000 apps are now available from the Marketplace. Microsoft has managed to reach this impressive target in just four and a half months, faster than both Apple's iOS App Store and Google's Android Market managed, adding about 1,000 apps a week to its armory since the New Year.
While ...
by Lee Mathews on March 12, 2011 at 03:00 PM

Realistically, the writing has been on the wall for quite some time when it comes to Twitter's attitude toward non-official clients -- likely around the time the company turned Tweetie into Twitter for iPhone. Now, in a developer forum, Twitter's Ryan Sarver has penned a post which leaves little doubt.
"[...]user research shows that consumers continue to be confused by the different ways that a ...
by Vlad Bobleanta on March 11, 2011 at 04:30 PM

One day after IE8 and Safari fell prey to eager hackers during Pwn2Own's first day this year, the iPhone 4 and the BlackBerry browser have been exploited as well. The former was pwned by veteran Pwn2Own winner Charlie Miller, who developed an exploit that enabled him to run arbitrary code on the iPhone after visiting a specially-formatted Web page. Once he was 'in' the iPhone, he was able to ...
by Sebastian Anthony on March 9, 2011 at 06:30 AM

Spacetime Studios, the developer behind Android and iOS game Pocket Legends, has spoken out about a massive disparity in the behavior of its mobile users. Not only do Android users play Pocket Legends three times as much as their iOS counterparts, but they also spend between 30 and 50% more on in-app purchases. "We've just been blown away. Android has become our primary interest," Gary Gattis, ...
by Sebastian Anthony on March 8, 2011 at 10:25 AM

Haptic feedback, which all began with the mythical introduction of the Nintendo Rumble Pak and its use in Star Fox 64 and GoldenEye, is about to get a big boost on the Android platform thanks to the release of the Immersion SDK.
Immersion Corporation, which has long provided haptic feedback technology for a variety of other applications, has only really dabbled in video games before. This ...
by Lee Mathews on March 4, 2011 at 11:00 AM

Android fragmentation is once again being talked about (was it ever not?), only this time it's because Google has released a new compatibility pack which helps developers combat fragmentation-related issues.
The new static library allows access to the Honeycomb Fragments API -- which lets developers produce resolution independent apps -- on any device running Android 1.6 or better, from ...
by Vlad Bobleanta on March 3, 2011 at 04:00 PM

The iOS 4.3 golden master (GM), as well as the Xcode and iOS SDK 4.3 GM are now available to download from Apple's Dev Center. The golden master, usually referred to as GM, is the last step before a new iOS version actually gets released to the whole world. Of course, this time we already know when that will happen -- next Friday, on March 11. We found out as much during yesterday's iPad 2 ...
by Vlad Bobleanta on March 1, 2011 at 02:00 PM

One of the things developers miss when making the jump from iOS to Android is the lack of in-app payment support on Google's mobile platform. On iOS, this has long been a cash cow for app developers, and naturally they're looking forward to Android receiving the functionality as soon as possible.
Google has already launched a beta of the in-app payment system, but there was never a clear, set ...
by Lee Mathews on March 1, 2011 at 10:18 AM

Adobe recently announced that Flash Player 11 would feature some impressive upgrades -- including new hardware accelerated 3D graphics APIs. Currently, Flash 10.1 can render a few thousand polygons at 30 FPS. The updated 3D kung fu allows Flash 11 to easily render hundreds of thousands of polygons at 60 FPS, which is obviously a massive improvement.
End users won't notice much difference ...
by Samuel Gibbs on February 24, 2011 at 09:15 AM

Apple's on a charge today and has just released the Mac OS X Lion developer preview via the Mac App Store. The good news is it's full of fancy new features, including Launchpad, an app launcher that displays all of your Mac apps in one easy to use screen; Mission Control, a unification of Expose, Dashboard, Spaces, and full screen apps; and some new multi-touch gestures. The bad news is that ...
by Lee Mathews on February 24, 2011 at 09:00 AM

Your operating system can run processes in the background -- things like realtime antivirus protection and streaming movies and music around your home -- and so can Google Chrome. Background apps have existed in Chrome and Chromium for some time, but now that the Chrome Web Store is open and its apps are available for installation, Google has posted a blog about why backgrounding is cool.
...
by Matthew Rogers on February 23, 2011 at 08:00 PM

Right now's a pretty exciting time for Android users, but even more so for tablet-lovers. Google's finally released Android 3.0 Honeycomb's SDK, which means that not only will we soon see a whole new round of slab-centric apps make their way to the Android Market, but also that the toolset used by Android developers and enthusiasts alike has been updated with a few goodies and improvements as ...
by Vlad Bobleanta on February 23, 2011 at 12:00 PM

Google has recently released version 1.1 of its Analytics SDK for iOS. The main addition to this release is support for custom variables, which has been available in Analytics for Android since December of last year.
Custom variables allow you to segment your users and they can provide very useful context. Examples include finding out what percentage of users prefer a paid app vs. an ...
by Samuel Gibbs on February 22, 2011 at 03:30 AM

Impressed by the latest and greatest Kinect hack? Wait till you see what they can do with a full SDK.
That's right, Microsoft is about to unleash a full blown Kinect SDK for Windows 7. Developers will be able to utilize Microsoft's own drivers and libraries, giving them access to more than the raw camera data. The SDK will allow coders with more interest in what the Kinect can allow them to ...