Collider is a physics-based Time Waster
Try as I might, I just can't get away from the physics games. There's something so compelling about applying real-world movement to a game, even if sometimes the physics are only approximations of reality.
Collider, the game I'm into currently, does a fairly good job of approximating balls rolling down ramps and chutes, and otherwise reacting to gravity. There are three types of balls in Collider: ...





