Member since: Jun 5th, 2006
Apr 2nd 2011 4:28AM @Emperor Monkey Actually what you're talking about is a very simplistic way fof approaching it and has existed for a long long time. It also wouldn't translate well to the game engine because of the density of the mesh and the topology generated.The more modern way is that the mesh is generated as it used to be but parts of the mesh are assigned capture points. The game model mesh is assigned similar control points and the animation translated.Its exactly like mocap, but localized to the face. Now to prove that they could do both body and face at the same time, I give you the example of Tron: Legacy. Jeff Bridges had a realtime face scanner attached that would generate the facial mocap. If he was also wearing a mocap suit/trackers, they could capture both face and body at the same time.Simple but expensive.
Jul 2nd 2010 2:37PM You could always try using ooTunes...requires a little bit of tweaking and isn't as friendly, but it does the job.
Jun 17th 2009 3:10PM Can't update my jailbroken iPhone 3g in Canada yet. Says activation servers are down.Oh well, I'll just wait an hour or so. ultrasn0w comes out friday so that's sweet.
Apr 30th 2009 5:06PM Hey there,Okay I have a mini-problem: Is there a quick way to disable the screen mirroring/extension?I have an external monitor hooked up to my Early 2008-MBP via DVI set to extend my display.Now the problem is that I also use the HDMI in on this monitor to play on my PS3, so I can switch inputs. Except OS X doesn't detect that I'm no longer using the DVI and keeps extending the display.Someone suggested turning on mirroring, which works fine in theory, but the monitors a different aspect ratio so I get bars on my MBP screen. Thanks.-Dhruv
Apr 6th 2009 3:19PM I'd show it off to my roomate as we played pokemon platinum and my DSi looks sleeker than his DSLite
Sep 15th 2008 12:45AM umm, because people like to use their phones even when theres no net connection?
Sep 13th 2008 12:39PM quickpqn only supports 2.02&2.1.
Jun 17th 2008 10:21AM blender is nice and all, but lets be honest. It eschews the standards of 3d UIs. Granted each app has its own system of working, but generally it's similiar enough to get up to speed quickly. Blender is bad at that.Also, this is aimed at studios. That means they get support. They get higher scale solutions as well. Blender is nice and all, but houdini is better. Much better.Feature parity doesn't equal product parity.
Jun 9th 2008 1:28PM Whats with all the negative commentary? it's almost childish.
Mar 18th 2008 11:42AM 6th generation. Not 7th. We're on 6th.
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