Member since: Dec 9th, 2007
Apr 27th 2010 10:16AM Would really like to point out: "If you make the commitment to release your game on all 3 platforms, it is just business as usual.". It's not that special or extremely hard programming wise - it's just the managerial decision (commitment) that you need to do.Wish more game making companies were as smart as S2 in this area.
Nov 20th 2009 5:11PM I think it's a good idea tbh.
May 5th 2009 1:09PM By various stats, ~20% of linux desktop installs are on 64bit. Which is definitely much higher than Windows, + all core applications are fully 64bit compatible, whereas Windows is still a mix.So hence the need for a 64bit air - otherwise the user has to get 32bit compatibility libraries installed.
Mar 20th 2009 5:51PM One of them runs Ubuntu on the laptop.
Mar 6th 2009 7:02PM Btw, protip - you might like the 'hard shadow' effect to your liking. Makes screenshots of individual windows look quite nice.
Mar 6th 2009 6:52PM Yep, FTP uploads to your own server are supported.
Jan 8th 2009 4:09PM I seriously doubt it they made it from scratch. Probably some embedded linux distro, and they did work on the browser - used some already available renderer too.Apps made with html, css, js aren't new - Adobe Air for example already foes this.
Dec 13th 2008 3:40PM @ZaxCG2: Definitely worth trying.
Dec 10th 2008 1:50PM Uh... thanks. But just because I'm on Linux, doesn't mean that I'm a l33t hacker who knows how to port web browsers or has the willingness to.
Dec 10th 2008 11:17AM Erm... no Linux or Mac versions as rightfully pointed out in the article, and they consider it out of beta?Okay... Google's beta status really went from "indefinite" to "undefined".
Save your tabs and Panorama tab groups in Firefox 4
Amazon Appstore for Android hands-on review: Android Market is in trouble