Visible III is a challenging, confusing platformer - Time-Waster
Look at the screenshot. Do you see how, on the top part, there's a landmine to my right? I'm not very close to it, though, so I can still pick up a bit of speed and jump over it.
Now look at the bottom of the screenshot and see the reflection. I'm actually right on top of a landmine there and if I move even a couple of pixels over to the right, I'm done for.
This is the basic premise of Visible III. It's very, very easy to die. I constantly had to stop in place and look at both halves of the screen before attempting anything. It's not just the traps, either. Sometimes the walls are shaped differently on each of the two parts of the screen -- which makes the game part brain teaser and part platformer. Like most other platformers I enjoy, respawning is fast here and you don't lose a lot when you die. There are multiple checkpoints on each level, and you respawn at the last checkpoint whenever you die.
Reflection isn't everything here, though; there are lasers, which you avoid by becoming invisible (by holding down Shift). But you can't be invisible forever. There's a bar that rapidly runs out when you're invisible, so you need to be quick. The same goes for scaling walls and grabbing the ceiling. It's possible (and sometimes vital), but only for a short while.














Comments
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Subscribe to commentsThomasSep 25th 2010 3:23AM
I was going to feature this flash game in a dissertation on my blog also, but I decided against it because it was too easy for me to finish and the reflective part of the game was very passive. It could have easily become so much more, especially with the ninja hidden in the light theme to it.
Still, it's a good well designed game, just not with anything that spectacular about it.
I recently featured Soliskier and it linked me to your other post about it, which was interesting :)
Anyway, if anyone is bored enough to read philosophy behind flash games feel free to check out my blog:
http://collectiveinsomina.wordpress.com/