Google offers up WebGL demos to flaunt Chrome's hardware accelerated rendering

Internet Explorer 9 isn't the only pony in the hardware accelerated rendering race. Just about everyone is getting in on the GPU action, and Google's offering up some new partner-created demos to show what Chrome can do.
The WebGL-powered demos include a wall of photos by CoolIris, virtual aquarium, an animated grassy field, and a slick little paint-your-own-figurine -- on which I wasted far too much time "testing."
The Chromium blog points out that you'll need either Chromium or Chrome Canary installed to get the full experience, and you'll also want to add --enable-accelerated-2d-canvas to your shortcut in order to turn on the necessary (for best performance, not for WebGL) hardware acceleration features.
The WebGL-powered demos include a wall of photos by CoolIris, virtual aquarium, an animated grassy field, and a slick little paint-your-own-figurine -- on which I wasted far too much time "testing."
The Chromium blog points out that you'll need either Chromium or Chrome Canary installed to get the full experience, and you'll also want to add --enable-accelerated-2d-canvas to your shortcut in order to turn on the necessary (for best performance, not for WebGL) hardware acceleration features.












Comments
8
Subscribe to commentsjkroederSep 17th 2010 11:22AM
I get the blue sad face crash screen a lot with the --enable-accelerated-2d-canvas switch a lot in both Canary and Chrome. I don't know about anyone else
DarinSep 16th 2010 6:46PM
The --enable-accelerated-2d-canvas option is not required to enable WebGL. Along with 3D CSS transforms and animations, WebGL is enabled by default on the Google Chrome canary channel and in Chromium nightly builds.
If you want to exercise hardware accelerated 2D canvas support, then you will need to run with the --enable-accelerated-2d-canvas option.
Raffi12Sep 16th 2010 6:52PM
Wow they can implement a thin wrapper over OpenGL, how impressive.
toohightocomplySep 16th 2010 8:15PM
Wow, all kinds of extra work just to see something crash!
AFKSep 16th 2010 8:31PM
So... you need Chromium of Chrome Canary for this to work... Failing at standards here Google, just because it’s free and Open Source doesn’t make it a standard.
JonSep 16th 2010 8:33PM
Call me embarrassed but where do i put --enable-accelerated-2d-canvas .. i right click to get to the shortcut properties
I see target : "C:\Users\ \AppData\Local\Google\Chrome SxS\Application\chrome.exe"
and Start in "C:\Users\ \AppData\Local\Google\Chrome SxS\Application"
Does it go before or after or am i way off ? Thanks !
AnthonySep 17th 2010 3:41AM
Well, you can either put it in under target, after "C:\Users\...\chrome.exe" giving you: "C:\Users\...\chrome.exe" --enable-accelerated-2d-canvas. Or, if you want, you can open Chrome using Command Prompt by typing in the same thing ("C:\Users\...\chrome.exe" --enable-accelerated-2d-canvas).
NightHawkSep 17th 2010 4:12AM
Well, didn't try them in Chrome, but all the demos work flawlessly with the Firefox nightly.
Pretty cute too.