Mozilla Labs Gaming launches, browser-based 'Open Web' games here we come
Ladies and gentlemen, I give you Mozilla Labs Gaming. Now, don't make the same mistake I did: Mozilla isn't becoming a games studio. No, instead it will act as a catalyst -- an incubator -- for games built with 'Open Web' technologies. The Open Web is a new term that encompasses free, open-source tools that work across all platforms, and in theory across all next-generation Web browsers. The idea is that Web apps, like their open source, compiled cousins, can also be free. Rather than running to compiled cop-outs like Native Client, we should instead embrace JavaScript as the in-the-browser language of choice.
To kick things off, Mozilla Labs Gaming is holding its first ever international gaming contest -- Game On 2010 -- at the end of September. I don't have any more information about the competition format, or indeed if there are any prizes, but I'll see what I can find out!














Comments
6
Subscribe to commentsMaartenSep 7th 2010 5:59PM
May this be the source of many Time Wasters.
Sebastian AnthonySep 8th 2010 5:08AM
Amen.
NickSep 8th 2010 5:01AM
I don't see why anyone would pick JavaScript over Native Client.
Sure you'll need to compile NaCl on the platform you want to use it, but JavaScript is still slow as hell.
It's nice as a touch up for a website, but a full fledged game?
Sebastian AnthonySep 8th 2010 5:07AM
There are quite a few folk (including those at Mozilla!) that think JavaScript is reaching a level where its performance is close enough to native, compiled code!
enerGISep 8th 2010 5:23AM
Awesome :)
NeuroSep 8th 2010 6:38AM
I had experimented with small seasonal games and animations on our site and the biggest problem usually wasn't the javascript speed as such (of course the projects were rather small) but the speed fluctuation. Here a banner decides to stream more data, there some script fetches more images, over there firefox saves session data. All of that causes random delays in the range from milliseconds to seconds, which is just pain for anything resembling an action game.
I guess with my permanent 15+ tab opens I am not a typical user, but still, this is a huge problem. I don't really see the web being a great gaming platform until this is solved (note: flash seems to be affected by this as well, but to much lesser extent).