Because HTML5 is about more than the damn video tag, there's HTML5games.com
Thankfully, we've had a bit of a reprieve from the Hatfield and McCoy-style feuding over what video codec should be supported by the video tag. Still, it seems like there's always someone trying to pull off some HTML5-related dickery... Which leaves me wanting to know, "Can't we just have some fun with it already?!"
According to html5games.com the answer to my question is a resounding "Yes!"
Grab a handful of imaginary quarters, cinch up your soda hat, launch your favorite HTML5-compatible browser, and get ready for some plug-in free causal gaming action!
There are loads of fun games to play, like the 3D Tetris clone Cubeout, Pacman, Solitaire and Spades games, and the collection is growing all the time. In fairness to Flash game developers, I didn't see anything on HTML5games which truly rivals the quality and addictiveness of some of our favorite Adobe-powered timewasters, but HTML5 is still pretty nascent as a gaming platform.
Given some more time, HTML5games could very start inching its way up my frequently used bookmarks list.
According to html5games.com the answer to my question is a resounding "Yes!"
Grab a handful of imaginary quarters, cinch up your soda hat, launch your favorite HTML5-compatible browser, and get ready for some plug-in free causal gaming action!
There are loads of fun games to play, like the 3D Tetris clone Cubeout, Pacman, Solitaire and Spades games, and the collection is growing all the time. In fairness to Flash game developers, I didn't see anything on HTML5games which truly rivals the quality and addictiveness of some of our favorite Adobe-powered timewasters, but HTML5 is still pretty nascent as a gaming platform.
Given some more time, HTML5games could very start inching its way up my frequently used bookmarks list.













Comments
3
Subscribe to commentsBrian!Aug 12th 2010 12:21PM
Oh yes. These games completely remove the need for Flash. The speed, the graphic quality, the sheer features.
I feel confident that I could go build a car out of duct tape too. Is that the best material for such a task - not at all.
HTML5 is a collection of technologies hung on the framework of HTML - which in itself was never intended to be an application framework. HTML is a collection of tags to mark up a text document for easy access, archive, search, and layout. CSS adds in styling to the tags (for visual layout and placement) and Javascript adds in limited scripting capabilities.
All good stuff. As a game development platform - it is a piss poor choice. HTML5 does not even come close to replacing half of the rich-media tools Flash offers.
That said, I don't care of Flash lives or dies. However, I do request that if someone is going to declare the death of Flash that they also provide an equally rich toolset to replace it - both in the player and in the authoring environment.
If you told me Silverlight is going to be the death of Flash, I might even agree it could become possible one day. If the Windows Mobile Phone OS takes off, Silverlight is a key development tool for that. Thus, it would increase the number of Silverlight trained developers hugely - in which they might start building browser apps too leading to a serious push on Flash. Silverlight does have most of the features Flash has as well (and some of its own unique ones).
For another analogy, HTML5 is a great set of tools, but they are not tools that specialize in rich media. Stop promoting the wrong tools for the tasks. Its like you are telling me that I should use a hammer to mount my hard drive in my computer case. Sure I could bend the chasis metal around the drive a bit to hold it loosely in place - but it is no replacement for a nice small screwdriver.
Lee MathewsAug 12th 2010 12:23PM
I think I did mention that there's nothing on the site which rivals the Flash games we've covered before...Give it time, though. Flash sucked when it first came out too, right?
ShawnAug 12th 2010 1:32PM
I don't recall reading anything that said HTML5 was going to replace flash in the near future- it is still very very new, and isn't supposed to be officially adopted for another 10 years. Flash took some time to develop too. Instead of being overly defensive and protective, Flash developers and fans should be excited about new technologies, such as HTML5, that have the potential to penetrate far deeper than ever before. These games look really basic but I too am excited to see where HTML5 goes in the future.