Adobe Flash 11 will feature a proper 3D rendering engine and API
The next version of Flash, amidst growing competition from emerging 3D-in-the-browser technologies WebGL and O3D, will feature support for 3D graphics.But don't get too excited just yet -- we'll probably have to wait until October and the Adobe MAX 2010 conference before we find out more. There, on October 27th, a Flash player engineer will give a talk about "the next-generation 3D API coming in a future version of Flash Player." How exciting is that?!
It's an interesting move, and I feel that it's just in time too. WebGL and O3D might be exciting propositions in themselves, but they don't enjoy almost-100% saturation -- not yet at least. Every existing Web game maker uses Flash -- and you can be guaranteed that they'd rather code 3D games and applications for a platform they already intimately know.
It sure looks like Adobe isn't going to give up on Flash without a fight. First peer-to-peer transfers with 10.1, and now proper 3D. Assuming the 3D performance is good enough, we could see some very interesting FPS and MMORPG Flash games next year.












Comments
6
Subscribe to commentsDrew GreenJul 9th 2010 10:18AM
Proper 3D rendering? How about proper resource utilization?
ZING!!!
BenAug 10th 2010 9:22PM
Just so you know, there are courses you can take if you're not very good at programming.
Matias KorhonenJul 9th 2010 10:57AM
Adobe really needs to focus on performance rather than new features. The current Flash is a bloated, CPU and memory hogging monster. 10.1 was a step in the right direction, but still isn't anywhere near good enough.
BenAug 10th 2010 9:57PM
Having just put on ice a port to Flash 10 of a jME flight sim, I can assure you the vast majority of memory FlashPlayer gobbles up is down to the software renderer. In terms of user experience it presents a painful trade-off between memory usage and speed. Vectors are lightweight, rasters are faster - and drawing on hardware will obviously change all that.
For the developer the real nightmare is being locked into the completely stupid single thread render think render paradigm that nobody at Adobe has had the balls to remove. If they don't fix that, I'm moving to Java... again...
pristy.siteJul 11th 2010 1:25PM
I just it will have support for 64bit.
pristy.siteJul 11th 2010 1:25PM
I just hope that will have support for 64bit system and get over this HTML5 mania.