Side-scrolling, 25-year-old Zelda II, reimagined as a 3D FPS... and it works!
I know, I know, Zelda games are sacred. It's like trying to cover a Michael Jackson song -- you can give it your best shot, but you can't improve on something perfect, so why bother? Well, you do it for fun of course! Zelda II FPS is a delightful, painstakingly recreated version of the 1987 side-scrolling classic. No expense has been spared -- all of the original textures are there, and the sounds. It feels remarkably and eerily familiar.
Of course, it's not without its issues. Combat is... hairy. You can't see enemies sneaking up behind you, and they have an unnerving tendency to move quickly when you're not looking. Getting around can be a bit of a pain too -- just stick to the yellow brick road though, and you should avoid the random fights.
This reimagining is by no means complete, but there's at least 10 or 20 minutes of gameplay to sink your teeth into. If you're having trouble getting started, read the walkthrough. Also, don't forget to stock up on hearts whenever possible -- they respawn, and when you have a full life bar, your sword shoots frickin' lasers.
All in all, this is a fantastic example of what the Unity 3D engine, a dollop of belabored love and a garnish of ingenuity can achieve.
Now we just need Nintendo to release a first-party 3D version of A Link to the Past...
Of course, it's not without its issues. Combat is... hairy. You can't see enemies sneaking up behind you, and they have an unnerving tendency to move quickly when you're not looking. Getting around can be a bit of a pain too -- just stick to the yellow brick road though, and you should avoid the random fights.

This reimagining is by no means complete, but there's at least 10 or 20 minutes of gameplay to sink your teeth into. If you're having trouble getting started, read the walkthrough. Also, don't forget to stock up on hearts whenever possible -- they respawn, and when you have a full life bar, your sword shoots frickin' lasers.
All in all, this is a fantastic example of what the Unity 3D engine, a dollop of belabored love and a garnish of ingenuity can achieve.
Now we just need Nintendo to release a first-party 3D version of A Link to the Past...














Comments
5
Subscribe to commentsMike SmithJun 14th 2010 12:11PM
Whaddaya mean, you can't cover a Michael Jackson song? Alien Ant Farm *improved on* Jacko's "Smooth Criminal"...
Sebastian AnthonyJun 14th 2010 12:14PM
*squints at you*
madmanmostafaJun 14th 2010 5:41PM
*provides subsequent squints*
sparrowmonkJun 14th 2010 6:26PM
You've screwed up the math, Zelda II came out in 1987, not 1985. So, it's 23 years, not 25.
Sebastian AnthonyJun 14th 2010 6:55PM
Yes, yes -- I actually wanted to use '30-year-old' in the title, but 25 was closer to the truth! '23-year-old' doesn't have quite the same... gravitas.