Flash Player 10.1 goes final: hardware acceleration, private browsing support, more
After months in the release candidate stage, Adobe has finally pushed Flash Player 10.1 out the door. Those of you who follow our site are probably familiar with the biggest addition to the new version -- hardware acceleration -- but there's plenty more under the hood than the ability to harness your GPU for extra muscle.
Flash Player 10.1 also includes accelerometer and multi-touch support, better streaming performance, content protection, and peer-to-peer broadcasting abilities. The new version also plays nice with your browser's private browsing mode -- handy, since many of the sites which use Flash for serving video are... er... the kind you're probably visiting in private browsing mode. That means porn sites. There, I said it.
As Engadget points out, there have been some niggling issues with the Broadcom Crystal HD decoders in some netbooks, but hopefully those have been sorted out by now.
Since it's gone RTM, it shouldn't be long before those of you running Google Chrome with the internal Flash plugin are automatically upgraded to 10.1 via Chrome's built-in updating mechanism (Chrome Dev already reports Shockwave Flash 10.1 r53 in my app data folder).
Download Flash Player 10.1 from Adobe now, and share your experience in the comments!
Flash Player 10.1 also includes accelerometer and multi-touch support, better streaming performance, content protection, and peer-to-peer broadcasting abilities. The new version also plays nice with your browser's private browsing mode -- handy, since many of the sites which use Flash for serving video are... er... the kind you're probably visiting in private browsing mode. That means porn sites. There, I said it.
As Engadget points out, there have been some niggling issues with the Broadcom Crystal HD decoders in some netbooks, but hopefully those have been sorted out by now.
Since it's gone RTM, it shouldn't be long before those of you running Google Chrome with the internal Flash plugin are automatically upgraded to 10.1 via Chrome's built-in updating mechanism (Chrome Dev already reports Shockwave Flash 10.1 r53 in my app data folder).
Download Flash Player 10.1 from Adobe now, and share your experience in the comments!














Comments
17
Subscribe to commentsKualaBeeJun 10th 2010 4:42PM
I would like to see 10.1 helps with battery life on labtops if you have compatible GPU. Theoretically offloading some calculations to the GPU instead of the labtop CPU would save battery?
SeanBestJun 10th 2010 4:43PM
I don't notice any hardware acceleration unless you need to somehow enable it. Watched some YouTube 1080 videos never broke 6% load on the video card while both cores on my cpu where at 55% and 72%. Updated to Flash 10.1 today and verified correct version in Firefox.
RobertJun 10th 2010 8:54PM
Hardware acceleration only works in full screen mode.
Nakul SharmaJun 10th 2010 4:44PM
so the site does not offer to provide direct installer for firefox. i have to install their extension. it has been annoyance, there used to be a .exe file available before.
TaomynJun 10th 2010 4:58PM
http://fpdownload.adobe.com/get/flashplayer/current/install_flash_player.exe
Nakul SharmaJun 10th 2010 5:21PM
thanks for the link saved my day
adam1driftJun 10th 2010 4:55PM
Is there really any use for flash anymore? I don’t remember the last time I thought about using flash in web design… you can’t use it on products like the iPad or iPhone…
Is there really a reason to still have it?
Lee MathewsJun 10th 2010 4:56PM
Talk to some casual game devs, but I'd say there's still plenty of places Flash _can_ be put to good use. It's a tool, after all. It's been misused, but like the flathead screwdriver I use as a prybar -- it's not _all_ the tool's fault ;)
stinlen56Jun 10th 2010 4:58PM
troll.
stinlen56Jun 10th 2010 4:59PM
here's the direct download for firefox:
http://fpdownload.macromedia.com/get/flashplayer/current/install_flash_player.exe
AnthonyJun 10th 2010 6:18PM
For the regular download: yes, you do have to install the plug-in just to install the Flash Player plug-in. (A plug-in to install a plug-in. Pretty redundant... *sigh*)
(Seriously, Adobe? Really?)
hectormaciasa79Jun 10th 2010 7:09PM
No 64 bit support what-so-f*cking-ever!!
But its even worse, now the beta is closed to download the alpha for 64 bit Linux that was available since january, I just grabbed a last copy in the very last minute, but its still 10.0.45 and the same lame answer "we are commited to provide 64 bit support one day, if we ever consider moving up our lazy ass".
On the other hand and being very honest, Im not perceiving any worthy difference in performance.
JoePalmaJun 10th 2010 9:21PM
Also worth noting, the stopped the 64-bit Linux beta
http://labs.adobe.com/downloads/flashplayer10_64bit.html?
hectormaciasa79Jun 11th 2010 1:26AM
Ok, nobody panic, here is the last copy I still grabbed, just one hour before they closed it:
http://rapidshare.com/files/397693763/libflashplayer-10.0.45.2.linux-x86_64.so.tar.gz
http://www.megaupload.com/?d=K7I1WC8F
JoshJun 11th 2010 2:28AM
A 720p video under Flash 10 pushed my MacBook to about 180F. Under Flash 10.1, it sees 200F and waves as it goes by.
I thought you were fixing the performance issues on OS X, Adobe?
Lonnie McClureJun 11th 2010 6:23PM
When turning on the PC today, I received a prompt to upgrade to 10.1, and complied. I opened the options and turned on hardware acceleration (which does not appear to be on by default).
In tests, I see little benefit (i.e., processor utilization reduction) thus far, despite this PC having Radeon HD3200 onboard video, which is supposedly supported.
Lonnie McClureJun 12th 2010 2:17AM
UPDATE:
I found the graphics driver I was using was older than the version required (9.11 or later for ATI). Afterward, processor usage went from an average of around 85% to down around 55%.