Pixel Legions lets you fight pixels with pixels - Time Waster
When Pixel Legions started loading, I was confused. On the one hand, it has "pixels" in the title. On the other hand, it's a fairly large download for a Flash game -- around 3MB.
It turns out those "pixels" are actually shiny, germ-like, tiny spots. The whole game has a "biological" feel to it, except that the dots are square and emit "light."
You have a "base," which is a solid-colored square. Your base emits clouds of pixels; you can click any one of these clouds (not the individual pixels!) and drag it anywhere on the screen. When it meets a different-colored cloud, they "fight." You can see that at the bottom part of the screenshot above, where my cloud (the lower one) encountered a larger cloud.
During a fight, a semi-transparent frame surrounds both pixel clouds. You can send reinforcements (i.e, drag another pixel cloud into the fray), but that's just about the only thing you can do. There is no way to "control" a fight or disengage once it has started. A single fight only takes a few seconds.
The overall goal of each level is to annihilate the enemy base, which you do by storming it with lots of pixel clouds.













Comments
3
Subscribe to commentsjannes.devMay 28th 2010 4:01PM
Actually, you CAN control the fights. You can also disengage. Controlling fights by flanking the clouds while they are in battle with another one of your clouds kills them much faster. Good flanking can turn the tide in much battles.
JoshuaJun 13th 2010 4:48PM
Actually, long fights can last up to 20 seconds
I beat the whole game by amassing a large army and flanking
And you can control the game by flanking, as jannes.dev said.
You would know if you got to the 3rd level :O
AngryScottyJun 14th 2010 12:27AM
I hate all those underpaid blog writer students without any clue of the subject.
Yes you can control fights. Yes you can disengage. You can even win with an outnumbered army or loose a lot of pixels. You can control the number of your casualties by timing and right tactical decisions. It's challenging to optimize your attacks in each level.
@Erez Zukerman:
Please read ingame description next time!
And please play the game for more than 45 seconds ─ especially if you're going to post about it ffs.