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Reader Comments (Page 1 of 1)
skalpaMar 16th 2010 9:20PM
"DirectX utilization in the browser. Zooming, scrolling, physics -- all REALLY fast, really smooth."
- This will have nothing to do with "physics". Right now it's just about rendering HTML.
- To be fair, the first real browser to support "DirectX utilization in the browser" was Internet Explorer 4.0. The Microsoft API ( Chromeffects / DirectAnimation ) gave you access to additional JS libraries to do hardware accelerated 3D and even map HTML content on 3D objects ( an MS proprietary equivalent of what WebGL will be as a standard ).
(Unverified)Mar 17th 2010 6:11AM
Hehe, good point, re: IE4 :)
It looks like physics to me though -- did you see the Falling Balls demo?
skalpaMar 17th 2010 10:29PM
Mmm... The Balls demo is more showing the speed of the Javascript Engine than anything else (as the comment says at the bottom ;-) ).
But anyway, I globally agree that all this is *very* interesting. Whatever most kids say nowadays, and as much as I like the modern open-source rendering engines, I don't forget that when 12 years ago the IE team tried to make the best browser of its age, they managed to do it (WYSIWYG content editing, AJAX/XmlHttpRequest, Vector Graphics, Graphics Acceleration... It was IE4 / IE5 ).
And if that time they're back in the game for real as IE 8/9 tend to show it, but this time taking the "standards" way, the next years could be really exciting.