Microsoft set to destroy Apple in every games market
Still with me? Basically: your desktop computer, console, phone and music player are all computers, but built and managed in very different ways. Interoperability between devices is usually via a communication standard such as USB, Firewire or Ethernet -- their operating systems are just too dissimilar to communicate in any other way. It would be like using a keyboard with your toaster. But Microsoft has just changed that; that's why the video you see in Jay's story is so damn impressive. It's the same game, the same code, compiled to run on three different Microsoft devices. It's integration or hardware feature creep -- GPS, a stopwatch, calculator and mobile phone -- but for software.
Apple, with its locked-down, isolated sandbox is in trouble. Do game developers have any reason to continue working on games for the iPhone or iPad now that Microsoft is offering so much more?
Not only is this a huge boon for developers -- all they have to do is write different code for the device's inputs -- it's also massive for gamers. You can be playing a platform game on your Xbox, save it, and continue playing on your mobile phone on the way to work. Now, given Microsoft's renewed focus on cloud computing, imagine saving your game to the cloud -- head over to your friend's house and continue playing on their Xbox. Or their PC, if they don't have an Xbox.
Can Apple really see themselves competing, with a minuscule desktop market share and 25% of the smartphone sector? Steve Jobs has announced Apple's intent to move into mobile gaming, but can you really see developers siding with the iPhone when Windows Phone 7 is just around the corner? The iPhone has an installed base of about 9 million users in the USA -- would you like to guess at the combined figures of Windows and Xbox?
Interoperability and cross-platform applications are really cool. You hear that, Apple? Whatever happened to the 'unified architecture' of the desktop Macs?
Finally, like the gouging rusty handle of a spoon that seals the deal, is the crusty monstrosity of Apple's iTunes App Store; dog-slow approvals and draconian rules on what constitutes acceptable content. Have you seen Xbox Live and its hippy easy-lovin' Marketplace? Can you begin to imagine the joy of buying a game there, and being able to play it on your PC, console and phone?
Microsoft has already broken the gaming ice, they're no longer the new guys of the gaming industry -- and boy did it cost them a lot with the loss-leading original Xbox -- and now with Windows Phone 7, I think the iPhone has just lost any chance of its continued existence as a gaming platform.













Comments
100
Subscribe to commentsbsm1970Mar 8th 2010 4:43PM
Yawn. Yet another inane declaration that MS will step into some product field Apple's doing well in and send Apple reeling simply because they're Microsoft and they're big and stuff. Just like...
...Plays for Sure
...and Zune
...and Windows Mobile
Meanwhile, Apple just keeps doing what they do...selling more Macs than ever, continuing to dominate the digital music player market (even without DRM which was never their requirement to begin with), continuing to sell iPhones by the shipload and on and on it goes.
Wake me up when you guys figure out the 90s aren't going to repeat themselves.
Kevin JonsonMar 8th 2010 5:00PM
I completely disagree.
First off, a minor point, a touch or gesture gaming experience simply wont port to a more traditional medium well. We already see enough trouble between console and PC gaming input schemes or games built with a common UI. For one, a touch UI has no rollover states, which breaks many common navigation systems, we see this issue when trying to browse the web on many mobile devices.
Second off, when talking of market share, take into account the number of prospective mobile game consumers that already own a iPhone or iTouch. The iPhone OS may not have as much market share as blackberry users, but the market segment of people who are likely to buy mobile games are generally Apple device owners already.
Third off, the gaming experience on a mobile device is so radically different than that for other mediums, the same type of game (let alone the implementation that I hinted at in my first point) simply doesn't lend itself to consumption of multiple platforms. Take for instance the instant hit of Plants vs Zombies, awesome on the iPhone, boring on the desktop. Assassins Creed 2, awesome on the Xbox terrible on a mobile device. Games with an rich, deep story get frustratingly cut off when trying to be consumed on the bus to work or in any casual gaming situation.
Fourth off, the above comments about mobile vs ... stationary gaming aside, the control schemes between console and computer gaming are radically different. Think for a second about why a game such as World of Warcraft never came to the console, a handheld controller is simply too limiting. There simply is not enough interaction precision via ~12 fixed controls vs a keyboard and mouse. It works great for some games, but not others.
This will lead to nothing but more generic and mediocre games. The best games for any platform have been tightly integrated with the specific hardware setup and human factor considerations. I fear developers building generic junk games that work on multiple platforms rather than amazingly and obsessively designed gaming experiences..
jhnMar 8th 2010 5:02PM
What Daniel said.
The iPhone does run OS X (so does the Apple TV, like anyone cares), and the XBox does indeed run Windows. It runs more of a Windows than Windows CE devices.
Having the same core OS makes sense across devices; I'm not sure that having the same applications does, and I know that having the same interface doesn't.
ChodeberriesMar 8th 2010 5:03PM
"Interoperability and cross-platform applications are really cool. You hear that, Apple? Whatever happened to the 'unified architecture' of the desktop Macs? "
Cross-platform applications suck ass. It is almost *impossible* to produce good cross-platform applications, and I would argue that it *is* impossible to do so without changing the codebase. How many Java apps do you use on a day-to-day basis? Adobe AIR?
Do you remember the TurboGrafx16? How about the TurboExpress? The TurboExpress allowed you to play at TurboGrafx games on a portable device. Guess what? Many of the games were unplayable when shrunken from TV size down to portable size. This is why Microsoft Media Center and Windows Media Player do not use the same interface. This is why Windows 7 Phone Series does not use the same interface as Windows 7. Etc., etc.
The platforms *are* separate and different. It's like pretending the browser is the same as the desktop: using a webapp that tries to look and feel like a desktop app (e.g. Outlook Web Access) completely sucks compared to using one that was designed to be browsery (e.g. GMail).
Lucio BragagnoloMar 8th 2010 6:23PM
Lots of facts from Apple in last eighteen months. Lots of promises from Microsoft for the next eighteen months. Good luck.
MikeMar 8th 2010 5:38PM
"Did you know that the Xbox 360 is just a PC in a box?"
Actually I did. Or rather, didn't. Well, by that, I mean that an XBOX 360 is based on IBM's POWER architecture just like the PS3, Wii, and GameCube are. In fact, Microsoft used highly modified PowerMac G5 units as alpha-development kits. Sure, they don't run Apple software today, and Apple no longer has a partnership with IBM to buy and develop the PowerPC processor for use in desktop computers, but the XBOX 360 owes its present existence to it's lineage of Apple hardware development.
So by "personal computer", you're right! But if you meant an "off the shelf gathering of parts centered around an Intel CPU," then I think you meant the original XBOX. You know, the one that cost them too much to manufacture years later because the design was not reducible as Sony and Nintendo were already accustomed to planning ahead for.
Besides, Apple does not have a home console. So, that's a null point.
As far as lockdown goes, all console manufactures have it. It's called "licensing". If you develop a game, and the company who owns and markets the console doesn't want it to be sold, there's an existing contract that says Microsoft, Nintendo, and Sony get so say "No". Apple's is simply more well known because the iPhone has more developers who are also more liberally outspoken.
You're complaining about sandboxing, a technique that's intended to maintain OS stability when apps crash for one reason or another? Strange.
"...now that Microsoft is offering so much more"
More how? The iPhone install base is far greater than the XBOX 360 and over a shorter period of time.
Want to talk about openness of platform and development? Then you need to argue that the Android or Linux in general is the greater product because of it's licensing philosophy.
w00tMar 8th 2010 5:46PM
"but can you really see developers siding with the iPhone when Windows Phone 7 is just around the corner?"
Developers almost always side with whichever platform has the larger installed base and would give them the most exposure/sales.
So right now:
iPhone/iPod touch installed base: 10M+
Windows Phone 7 Series installed base: 0
The answer seems rather obvious to me :)
Koen van HeesMar 8th 2010 6:43PM
I think everybody knows two simple equations are at work: how much does it cost to develop for platform x; how much does it generate to develop for platform x. If everything MS pre-announced and if their phone OS and other game-playing platforms are a success, you may very well be right.
MS is champion in pre-announcing products and declaring success. So on that note, let's see how their new phone OS will be received and how well their magic tools will work in practice - will it generate games that are real world playable and capture their audience. Will the hardware do so as well? Everything you say can be true, but the fat lady hasn't even entered the building. (Yes, I know, PC market share etc, but as for game sales on mobile platforms, right now? I'd rather be Apple than MS or even Sony. Who'd have thought? Interesting times)
Making11sMar 8th 2010 7:18PM
This would be great for little puzzles that tie in to bigger games. Imagine playing little bits of Mass Effect everywhere you go. Heaven...
MikeMar 8th 2010 7:34PM
Wow. Microsoft invents cross-platform code! What an innovation! That 2 inch x 2 inch phone game will look great on my 30" LCD monitor... or my flatscreen TV! I sure wish I could write a C program that compiled and ran on both my Mac and my iPhone... Let's see how well these games look... meanwhile experienced programmers will opt for traditional tools to deliver the best experiences to their customers...
Sebastian AnthonyMar 8th 2010 9:09PM
Wow, I didn't anticipate such a wild and rapid response!
Hopefully people have clicked through to the last page of comments, or you'll think I didn't reply! I can't possibly reply to every comment (something I always try to do), but I'll just add a few words and thoughts:
This is definitely an opinion piece, with some 'PC gamer' bias. I don't have a grudge towards Mac, I was just seeking an angle. It's a dramatic angle though, I admit.
Mostly, I was just trying to make people think about the future of mobile gaming. Nintendo has owned the market for so long, but with the iPhone/touch, the field of portable gaming is being blown wide open.
I think Nintendo will always rule the roost, but with this technological leap from Microsoft I don't think Apple will win second place. As other commenters have said, there is plenty of space though... there are always the iPhone users that are not primarily gamers -- they still appreciate games!
But GAMERS might gravitate towards Windows Phone 7 devices, I think :)
brian gillespieMar 8th 2010 11:16PM
I'm sure they'll destroy them just like they did Nintendo and Sony.
DougMar 9th 2010 5:45AM
Perhaps, from a marketing perspective, MS need to build more on the success of the xBox. It is after all the only Microsoft product many people consider truly successful for its hardware, performance and reliability
As a Mac user and owner of many Apple products the xBox is the only microsoft product I would consider owning (currently I have two original xBox)
So how about
xBox
xPhone
xTune (zune/marketplace)
xTv
xSlate
xOS (A new version of the xBox operating system that runs/runs on all of the above)
A shipping version of the above every two months and annual replacements thereafter.
And scrap Windows as a name for non PC products of any kind
Stop trying to innovate and get back to what they are good at - copying
Sebastian AnthonyMar 9th 2010 9:12AM
I think ATI/AMD already has a bit of a monopoly on x-branded things...
But, it's an idea!
ScottMar 9th 2010 7:16AM
Wow, imagine that. You can get viruses and trojans that will run on your windows PC, your Xbox and now your phone with no recompilation required !!
HylicMar 9th 2010 10:19AM
Interesting how many people's first comment are on this post.
praxis22Mar 9th 2010 8:30PM
I meant to reply to this earlier but gaming, (on OSX no less) got in the way :)
Most of the games I'm playing on OSX, (EA games mainly) Are actually windows games that have been ported. To that end they actually run in a version of wine, and Sims 3 even loads directx dll's to make the mods work properly. OSX 10.5.7 Intel Quad core.
So how the fact that windows is about to steam roll all before it is supposed to be bad thing I'll never know. Far as I can see The more windows game that get produced the more that will make the transition.
I can understand if you don't own a Mac, (or a Hackintosh in my case) you may be ignorant of this, but it does render your argument somewhat moot. Just FYI.
As for mobile, the only factor blocking wider takeup of games is flash, which Apple won't run. But I imagine once HTML5 gets off the ground then that won't be much of an issue. I reckon that windows 7 will be an also ran to be honest, what with google giving chrome/android (and turn by turn GPS data) away for free. Windows still has to charge. If I were a handset maker I know what I'd do, I also suspect that people who can't afford an iphone will pick the cheaper option, and I doubt that will be Mobile 7.
MoshooMar 10th 2010 4:42PM
"You obviously missed the point of the article. MS has set it up so that all you have to do is program for one system then remap the buttons for the other system and "viola" it is done."
Yeah, right, can you say 'Guaranteed Play Anywhere'? Or whatever that plan was that M$ had to let everyone play all their music 'everywhere'. And then, what a shocking surprise, they abandoned that dream, brought along that storming huge success, the Zune, and have since changed directions at least once more.
tannerMar 12th 2010 11:54PM
http://www.downloadsquad.com/2010/03/07/microsoft-set-to-destroy-apple-every-games-market/#
Did everyone miss one of the points of this article. Cloud computing. Microsoft has a new view about cloud computing. Has anyone ever herd of Onlive? What they have accomplished is what Microsoft is thinking about doing. With Onlive you can play crysis on an iphone. Not to mention it is on the highest setting. So if Microsoft were to get into this market that would bring their already popular xbox live which dominates the market to an even broader market. People can play against eachother on different platforms. Even tho pc gamers can have a huge advantage against someone using a cell phone. Microsoft domination will continue. Im not a Fanboy, I am just saying, that, I for one say I will buy more Microsoft products. That is until, if, apple joins the gaming market and do the same thing. Could this mean the end of Nintendo and Sorny?
ninjabobApr 9th 2010 4:26PM
You forget that not only does the iphone do games, but also just cool things like Ocirana (If I spelled that right). About that comparison. I would guess roughly 9 million use windows and the xbox? If that's correct, then that means the iphone is MORE POPULAR THAN MOST MICROSOFT PRODUCTS COMBINED. That doesn't just go away.