Play with your Xbox 360 controller on Mac OS X

An enterprising Mac gamer, Colin D. Munro, created a USB driver which adds support to Mac OS X for the official Microsoft Xbox 360 wired controller. Along with all the buttons, both analog sticks, the analog triggers, and the D-pad, it also implements Force Feedback support using the rumble motors as well.
Third party controllers should also be supported, but these must be added manually to the driver's list of supported devices. Currently, the official controller and the DOA4 stick controller work out-of-the-box. Note that wireless controllers won't function -- they communicate with the XBox 360 using a proprietary RF protocol, so the Bluetooth module built into your Mac won't talk to them.
The driver is still a bit buggy and some features like the ability to alter HID descriptor (both to remap buttons and change device type) and support for all 360 controllers (without adding each one to the plist file manually) are missing. However, if you don't use a Windows dual-boot system to play games Colin's driver is definitely worth a look.
The driver may be found here -- make sure to check which revision is suitable for you!













Comments
5
Subscribe to commentswhy not the LS2LS7?Feb 18th 2010 4:13PM
Or you could just play with your Dual Shock 3 or SIXAXIS. Support for both (wired only) is built into Snow Leopard. Just plug and go.
Funke, Tobias Dr.Feb 19th 2010 8:35AM
I never knew. Thanks for the help, Buster.
WilliamFeb 18th 2010 4:41PM
Old news. At college, we actually use Xbox 360 controllers in pre-production and design classes - we use the joysticks for better control over cameras in virtual environments when doing film pre-production.
Oliver KomadinaFeb 18th 2010 4:57PM
Well, there's a difference in using a Pad for developement or design and gaming. This tool is created to work 100% for games (Force Feedback support and so on).
TruegodFeb 19th 2010 2:12AM
This will work with the wireless controller, you just need the Microsoft usb to RF adapter thing (the battery icon in the center of the screen shot probably should have given that way).