Lose/Lose - a play-at-your-own-risk Time Waster

Lose/lose is a space shooter that offers completely boring, uninspired gameplay ... until you realize you're risking your data to play it. The aliens you fight are generated by the game based on random files on your hard drive. When you blow one up, the file is deleted, too. If your ship is destroyed, lose/lose deletes itself. The thing is, the aliens don't actually shoot back at you, so it's unclear why you should shoot them at all.

Lose/lose is meant to raise a lot of important questions, but the intended message is somewhat jumbled. Is this a game about how much we value our data, and what risks we're willing to take with it? Or is it about our unquestioned assumption that having weapons in a game means you need to use those weapons? Even if the relationship between these two big ideas is unclear, one thing's for sure: the only way to win at lose/lose is not to play.




Tags: experiment, game, lose-lose, loselose, timewasters