WebGL support makes first appearance in latest Firefox 3.7 nightly builds

Developer Vladimir Vukićević refers to the project as "essentially a way of accessing OpenGL from within the browser, through the HTML5 canvas tag." Together with the recent leaps in Javascript performance, it's hoped that WebGL can a whole new - pardon the pun - dimension to our experience of 3D graphics on the web.
Progress is coming quickly, but there are still plenty of issues to address before WebGL support is ready for prime time. Vukićević cites security and portability issues with shaders, as well as the problem of what to do on platforms where OpenGL is not available. He also promises some simple demos that will arrive in the near future. If you've seen some already, we'd love to hear about them in the comments! Apart from the Webkit globes, cube, and teapot, that is.
The Minfield (currently Firefox 3.7) builds are available from the Mozilla FTP. To enable WebGL support, head to about:config and change the webgl.enabled_for_all_sites value from false to true (double-clicking the value will change it).












Comments
2
Subscribe to commentsMrGreencastleSep 20th 2009 11:58AM
This is good news! Now port this over to my pre so I can uttilize its hardware capabilities. ;-)
sRcSep 20th 2009 1:27PM
why does this just make me think of VRML all over again?