Meloball: addictive, bounce-tastic Time Waster
It's not often that I run across a Flash game so addictive that I have to pull myself away to write about it, but it's a feat of epic willpower that I'm not still playing Meloball right now. Sure, it's fun to watch a ball leaves the launcher and lazily pick up colored bricks and stars, but there's more to Meloball than that. It's all about the medals. It doesn't take much to pass a level, but to achieve silver or gold medals, you need to take out most or all of the bricks on the screen.If you're a perfectionist, I suggest you clear your schedule for the rest of the day before you start playing Meloball. Restarting levels over and over until you find the perfect spot on the launchpad, the perfect angle, and the perfect velocity can take up a lot of time. It probably doesn't help that the reward for your obsession is a selection of new levels to unlock. If you've got an hour or two, though, follow the bouncing ball













Comments
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Subscribe to commentsDachAug 17th 2009 9:27PM
I got sick of it pretty quickly, actually. They need to work on their physics a bit more. Angle of incidence is supposed to = angle of reflection, not nearest 45 degrees. That combined with a very insensitive launcher made me get tired of it rather quickly.
The game it's based on, Bloons, is a lot better.
http://www.ninjakiwi.com/Games/Bloons-Games/Play/Bloons.html