Chain of Fire - Time Waster
Chain of Fire is a strange time waster for me to write about, because the goal of the game is to kill all of the people on each level by burning them alive. It's sadistic, sociopathic, and yet somehow compelling. I sort of wish the game had a different theme, since the gameplay could have been exactly the same if the game was focused around infection, or some other form of passing along a state.
In any event, it's not - it's all about burning cute little stick figures that are running around with no hope for survival.
Game play is simple - you can choose a person to set on fire by clicking them, then clicking the direction you want them to run once they have ignited. Any person or tree that person comes in contact with will then also ignite. The goal is to burn as many people or trees as possible with the least number of clicks to meet the point value listed for each level. Typically this means you must burn everything in one or two ignitions.
There's so little interaction after lighting off your first man, yet the game is sort of mesmerizing in the same way that the simple computer game Life is mesmerizing to watch play out. The main difference, of course, is that while in Life the goal is to preserve life as long as possible, in Chain of Fire it's the opposite.

