Assembler 3 offers more frustrating physics puzzle fun -Time Waster

One of the best things about great Time Wasters is that the developers keep giving us more. Take Assembler, for example. Jay first wrote about it last year, and now we've got even more physics puzzle fun and frustration to enjoy with Assembler 3.
The concept hasn't changed: move objects around the play area, stack them up, wedge them, balance them. Do whatever it takes to get the target shape aligned with the goal area.
There are plenty of different ways to pass a level, so you don't have to follow the tips if you don't want to. Balance? Screw that, I'll just wedge this sucker in here so it can't tip anymore and drop the circle in place, thank you very much.
Assembler can turn into a real time sink, so be prepared to flush your afternoon straight down the toilet if you decide to give this one a try. There are custom levels to play, and you can always try to beat your best times in free play once you've beaten story mode.
The concept hasn't changed: move objects around the play area, stack them up, wedge them, balance them. Do whatever it takes to get the target shape aligned with the goal area.
There are plenty of different ways to pass a level, so you don't have to follow the tips if you don't want to. Balance? Screw that, I'll just wedge this sucker in here so it can't tip anymore and drop the circle in place, thank you very much.
Assembler can turn into a real time sink, so be prepared to flush your afternoon straight down the toilet if you decide to give this one a try. There are custom levels to play, and you can always try to beat your best times in free play once you've beaten story mode.













Comments
1
Subscribe to commentssuicycle.comMar 27th 2009 4:49PM
You are evil for putting this game into my life. How can I stop at Level 16?