Dicewars - Today's Time Waster
I can't decide whether I love Dicewars or hate it, but either way I can't stop playing it. It's a simple-but-diabolical turn-based Flash strategy game. The game board looks reminiscent of some tabletop strategy games. You and your enemies are represented by colored dice occupying a territory. If you have more than one die occupying a territory, you may attack an adjacent territory. The winner of a roll of all the dice in your territory against the dice on your opponent's territory determines who wins the territory. If you attack and lose, all but one of your attacking dice are eliminated. If you win, all but one of the attacking dice will move to the newly-conquered territory. In this way, you can push your way across the map. Up to seven computer-controlled opponents play by the same rules against you, and they are cunning. The trick, of course, is to expand your forces without leaving territories vulnerable to attack. You may make as many attacks in a turn as you wish, and at the end of the turn a number of dice equal to opponents' dice you eliminated are added to your territories, so sometimes sitting back and fortifying is preferable to exhausting all available attacks. Dicewars is a much deeper game than it appears at first glance, and the element of chance makes it occasionally frustrating, but also extremely satisfying when you win.[Thanks, Carl!]

